Procedural wood shader with multiple parameters, among which: stains, procedural dust with grooves taken into account, colors, bumps, clearcoat normal... For blender cycles.
Made for the students of Cergy Pontoise University, and available as a CC-0 file below.
New version 1.1.0:
Roughness and bump are no longer affected by color inputs
More sensible value for groove bump input
Mapping node has been integrated in the node group
Several example settings in the file
Outputs now displat the correct type (RGB, B&W, Vector)
'How to use' quick guide in the file
Download blend file
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